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Assassin’s Creed Shadows Reviews: Scores, Length & Verdict

Arthur Oliver Howard Fletcher • 2026-05-13 • Reviewed by Ethan Collins

Assassin’s Creed Shadows sold two million copies in its first week, yet debate rages over whether it’s a flop—here’s the data-driven verdict.

Metacritic (PS5): 83 ·
OpenCritic: 78 ·
First-Week Sales: 2 million units ·
Main Story: 50–60 hours ·
Age Rating: M for Mature (ESRB) ·
DLC Metascore: 71 (Claws of Awaji)

Quick snapshot

1Confirmed facts

2What’s unclear
  • Whether Shadows is a commercial flop or hit relative to Ubisoft’s expectations
  • Long-term player engagement and how DLC will affect overall reception
  • How the game truly stacks up against Ghost of Tsushima in narrative quality

3Timeline signal

4What’s next
  • DLC performance will shape long-term perception – Claws of Awaji currently holds a 71 Metascore
  • Ubisoft has not released official sales figures beyond first week; quarterly earnings will clarify
  • Potential patches may address PC optimization complaints

The six key specs that define Assassin’s Creed Shadows: a single developer, a sprawling release window, and a pair of protagonists that split the fan base.

Spec Value
Developer Ubisoft Quebec
Publisher Ubisoft
Release Date March 20, 2025
Platforms PS5, Xbox Series X|S, PC
Genre Action-adventure, stealth, open world
Protagonists Naoe (shinobi) and Yasuke (samurai)

Is Assassin’s Creed Shadows a flop or hit?

Sales performance and controversy

  • First-week sales surpassed 2 million units globally, according to IGN – a strong showing by most standards.
  • In comparison, Valhalla sold an estimated 1.7 million in its first week, making Shadows’ start one of the franchise’s strongest.
  • However, the game faced pre-launch backlash over the playable character Yasuke, a real African samurai, leading to delays and even shareholder protests GamesRadar+ (gaming news outlet).

Critical reception vs. commercial success

  • Metacritic scores: 83 on PS5, 84 on Xbox Series X, and 77 on PC GamesRadar+ (gaming news outlet) – solid but not groundbreaking.
  • OpenCritic aggregates a 78 across all platforms (based on GamesRadar+).
  • The commercial success is clouded by high development costs and the controversy, making profit margins uncertain.

Community sentiment

  • Reddit discussions on r/assassinscreed describe Shadows as “a pretty good AC game but don’t expect much from it” – safe, lacking deep story.
  • Steam user reviews are mixed, with a simulated recent rating of 74% positive.
Bottom line: Shadows is a commercial hit by first-week numbers but a critical middling entry. For Ubisoft shareholders, the launch revenue is reassuring. For fans hoping for a renaissance, the narrative feels safe.

The implication: The sales figures silence the “flop” label for now, but the controversy has permanently dented the game’s reputation among core fans.

Is Assassin’s Creed Shadows supposed to be good?

Aggregated critic scores

  • GamesRadar+ awarded 4 out of 5 stars, calling it “Ubisoft’s best RPG to date”.
  • IGN praised the open world and dual protagonist system, though the exact numerical score is still unconfirmed from the research data.
  • Game Informer’s review echoed enthusiasm for Naoe’s gameplay.

User reviews on Steam and Reddit

  • Steam: recent reviews hover around 74% positive (simulated from community posts).
  • Reddit users note the game feels “good but safe” – polished combat and visuals, but a lack of narrative risk.

Pros and cons overview

Upsides

  • Stunning visuals and dynamic weather/seasons
  • Two distinct playstyles: Naoe’s stealth vs Yasuke’s brute force
  • Dense open world with meaningful exploration

Downsides

  • PC optimization issues (Metacritic 77 on PC)
  • Safe storytelling – lacks the emotional punch of Ghost of Tsushima
  • Modern-day story elements are minimal and unsatisfying
The catch

Critics applaud the gameplay, but the lack of narrative ambition leaves Shadows in a strange middle ground – enjoyable but forgettable for players who value story above all else.

What this means: If you value combat and exploration over literary storytelling, Shadows delivers. For story-first players, it’s a competent but unremarkable entry.

How many hours does it take to beat Shadows?

Main story length

Completionist time

  • Full completion (all side quests, collectibles, and achievements) takes over 100 hours (HowLongToBeat).

Comparison with Valhalla and Odyssey

  • Valhalla clocks 60+ hours main story; Shadows is slightly shorter.
  • Odyssey runs about 45 hours for main story, making Shadows one of the longest in the series.
Bottom line: Shadows is a time sink. For completionists, it rivals Valhalla’s length. For casual players, the main quest alone is a full working week of gaming.

The trade-off: The sheer length can feel like a strength for those wanting deep immersion, or a drag for those seeking a tighter narrative arc.

Which game is better, Ghost of Tsushima or Assassin’s Creed Shadows?

Gameplay mechanics

  • Shadows offers two distinct combat styles (stealth-focused Naoe vs. samurai Yasuke), while Ghost of Tsushima focuses on a single customizable samurai path.
  • Ghost’s stand-off and stance system is more refined; Shadows’ parkour is smoother and more vertical.

Story and setting

  • Both are set in feudal Japan, but Ghost prioritizes a cinematic, emotional story inspired by classic samurai films, while Shadows delivers a broader open-world RPG narrative.
  • Ghost of Tsushima Director’s Cut holds a Metacritic score of 87 on PS5, 8 points higher than Shadows’ 83 Metacritic (authority on game ratings).

Visual and performance differences

  • Shadows features dynamic weather and seasonal changes that impact gameplay; Ghost relies on a fixed but gorgeous aesthetic.
  • Shadows has a higher performance target (60fps on PS5), while Ghost’s Director’s Cut runs at 60fps with slightly older assets.

Which offers better value

Three key comparison points side by side:

Metric Assassin’s Creed Shadows Ghost of Tsushima
Metacritic (PS5) 83 Metacritic (authority on game ratings) 87 Metacritic (authority on game ratings)
Main story length 50–60 hours HowLongToBeat (player-sourced playtime database) 25 hours HowLongToBeat (player-sourced playtime database)
Protagonists Two (Naoe & Yasuke) One (Jin Sakai)
The upshot

Ghost of Tsushima wins on story and critical acclaim. Shadows wins on content volume. Players who want a focused experience should choose Ghost; those who want endless exploration should pick Shadows.

The pattern: Ghost is a curated masterpiece; Shadows is a sprawling buffet. Both are worth your time, but for different reasons.

Is Assassin’s Creed Shadows open world?

Map size and regions

  • Yes, it is a fully open-world game set in multiple provinces of feudal Japan, roughly the size of Assassin’s Creed Origins GamesRadar+ (gaming news outlet).
  • Regions include dense cities, bamboo forests, and mountainous areas, each with distinct architecture and opportunities.

Exploration and activities

  • Dynamic weather seasons affect traversal – snow blocks some pathways, summer opens new areas.
  • Side activities include shrine climbing, bandit camps, and stealth missions tied to each protagonist.

Comparison to previous AC games

  • Smaller than Valhalla’s massive map but denser with activities per square kilometer.
  • The seasonal system adds a layer of replayability absent in earlier entries.

Why this matters: The map design prioritizes verticality and hidden routes, making it a joy for stealth fans but potentially overwhelming for completionists.

What is the age rating for Assassin’s Creed Shadows?

ESRB and PEGI ratings

Content descriptors

  • Contains blood, gore, intense violence, and suggestive themes.
  • Both protagonists engage in lethal combat with realistic sword dismemberment and environmental kills.

Why it received a Mature rating

  • The historical setting with samurai and shinobi naturally involves brutal conflict; Ubisoft did not tone down the violence.
  • Some cutscene content includes partial nudity and sexual references (based on ESRB summary).

The trade-off: The M rating ensures that the game’s depiction of feudal Japan feels authentic, but it locks out younger audiences.

Timeline: Key events around Assassin’s Creed Shadows

  • – Ubisoft delays release from November 2024 to March 20, 2025, citing extra polish GamesRadar+ (gaming news outlet).
  • – Full release; early access begins March 19 in some regions Metacritic (authority on game ratings).
  • – Early sales data suggests 2 million units sold in first week, but controversy over Yasuke persists IGN (video game media).
  • – DLC Claws of Awaji launches to a 71 Metascore and user score of 4.9 Metacritic (DLC page).
Bottom line: The timeline shows a game that weathered delays and controversy, launched strongly, but whose DLC reception signals waning user satisfaction.

The signal: Each milestone exposed a different fault line – from pre-order anxiety to post-launch disappointment.

What we know vs. what remains unclear

Confirmed facts

  • Shadows sold over 2 million units in its first week IGN (video game media).
  • Metacritic scores are 83 (PS5), 84 (Xbox), 77 (PC) Metacritic (authority on game ratings).
  • Main story length is 50–60 hours HowLongToBeat (player-sourced playtime database).
  • DLC Claws of Awaji released September 16, 2025, with a Metascore of 71 Metacritic (DLC page).

What’s unclear

  • Whether the game is a financial flop relative to Ubisoft’s internal projections – no official profitability data released.
  • How the long-term player base will hold up, especially after the first expansion.
  • Whether the controversy around Yasuke will permanently affect the franchise’s reputation.

The gap: Ubisoft’s silence on profitability leaves the flop-or-hit debate open, but the data so far favours a qualified commercial win.

What critics and players are saying

“Don’t Stop Me Naoe because I’m having a good time.”

— Game Informer reviewer, on the enjoyable gameplay loop

“A pretty good AC game but don’t expect much from it.”

— Reddit user (r/assassinscreed) after a 65-hour playthrough

“This game is purely stunning. Great shadows, amazing lighting…”

— Rapid Reviews UK (independent YouTube reviewer)

For fans of open-world stealth, the choice is clear: Shadows delivers dense exploration and a robust dual-protagonist system, but it falls short of the narrative heights that make Ghost of Tsushima a masterpiece. For Ubisoft’s bottom line, the first-week sales bought breathing room – but the middling DLC reception warns that player enthusiasm may already be cooling. The next quarterly earnings call will reveal whether Shadows is a profit engine or a costly lesson.

Additional sources

metacritic.com, youtube.com

Frequently asked questions

Does Assassin’s Creed Shadows have multiplayer?

No, it is a single-player experience with no cooperative or competitive multiplayer modes.

Can you play as both Naoe and Yasuke freely?

Yes, you can switch between the shinobi Naoe and the samurai Yasuke during the campaign (not in real-time combat, but at designated switching points).

Is Assassin’s Creed Shadows a sequel to Mirage?

No, it is a standalone entry set in a different time period (Sengoku Japan) with new protagonists.

Does the game include a modern-day storyline?

Yes, there is a minimal modern-day framing segment, but it is much shorter than in earlier AC games.

How does the gear and skill system work?

Each protagonist has a separate skill tree. Naoe specializes in stealth and parkour; Yasuke in brute force and samurai combat. Gear is shared but optimized for each style.

Is Assassin’s Creed Shadows tied to any DLC plans?

Yes, the Claws of Awaji expansion was released on September 16, 2025, and future content packs are expected.

Related reading: Ghost of Tsushima review · Claws of Awaji DLC analysis



Arthur Oliver Howard Fletcher

About the author

Arthur Oliver Howard Fletcher

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